Floor
A 3D model of my college dorm floor made in Blender.
Tools used: Blender
Finished Rendered Shots
This is a 3D model of the User Center, a common room on the Computer Science House dorm floor. The room had a lot of little intricacies, from the wall and carpet patterns to the custom-made arcade cabinet. I wanted to do the room justice and make the room as accurate as I could, making sure I included the smallest details. I used transformations, modifiers, textures, and materials. I made the patterns for the carpet and walls in Adobe Illustrator and then imported them into Blender. This was my first time using Blender, and in the future, I aim to create the entirety of my dorm floor and make an interactive version using Three.js.